PixiQuiz is live

Games
built for the moment

PixiGame is the playful signature of the PixiCode studio: short, polished games designed to fit into a break and make you want to come back. On mobile, on the web, and soon beyond.

2 titles
4 languages
iOS · Android · Web platforms
The catalogue

A first title, more on the way

Each game has its own universe, site and identity. PixiGame brings them together under one promise: honest, generous experiences that respect your time.

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Available Word game · Mobile

PixiQuiz

The word game you can play in a minute. Daily duels, leaderboards and streaks you won't want to break.

pixiquiz.io ↗
In development Daily puzzle · Mobile & Web

Temporia

Six events, one timeline, three lives. The daily chronology challenge, the same for everyone, switching over at midnight.

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01

The essentials, right away

No endless loading screens, no forced tutorial. Open, play. Fun comes first.

02

Respect for the player

No guilt-tripping countdowns, and measured ads, less present than in most mobile games. Your time is a trust, not a resource.

03

A signature dedicated to play

PixiGame carries the studio's games; professional tools keep the PixiCode signature. One team, two clear promises.

The brand

PixiGame, PixiCode's games brand

PixiGame gathers everything PixiCode creates for the joy of playing: mobile and web games designed for short sessions, easy to pick up and polished down to the last pixel. Every title is published, localised in four languages and supported over time by the same team, from Angoulême, France.

First in the catalogue, PixiQuiz is a free word game available on iOS, Android and in the browser. Daily duels, three game modes and multiplayer: it embodies the brand promise, a round fits into a break and makes you want to come back tomorrow.

The next title is already in the works: Temporia, a daily chronology challenge where you place six events on a timeline, with three lives and a single puzzle a day. To follow the releases, one address only: the newsletter, one letter per launch, nothing else.

Releases, without the noise

One letter per game release. Nothing else, promised.